Coding Challenge #132: Fluid Simulation

The Coding Train

In this video, I attempt to follow Mike Ash’s guide to Fluid Simulation and port Josh Stam’s “Real-Time Fluid Dynamics for Games” algorithm and code in Processing (Java).

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🔗 GitHub Thread:
🔗 Real-Time Fluid Dynamics for Games by Jos Stam:
🔗 MSAFluid:
🔗 Lily Pad:
🔗 Fluid Simulation for Dummies by Mike Ash:

🎥 Why Laminar Flow is AWESOME – Smarter Every Day 208:
🎥 What DO we know about turbulence? by 3Blue1Brown:
🎥 Perlin Noise:

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🎥 Coding Challenges:
🎥 Intro to Programming:

🔗 p5.js:
🔗 Processing:

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